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2010 Curriculum
2010 Curriculum

Full Time Audio Training Program 2010


Our Audio Training program is ideally suited to those that are looking for a career as a:

Music Studio Engineer
Live Sound Engineer
Post Production Engineer
Radio Production Engineer
Electronic Music Producer


First term

The First term is 50/50 balance between theory and practical, here the student  learns all the basic theory required and becomes familiar with the studio environment, plus the operation and use of all the audio systems (hardware and software).

Second Term

Second Term is the start of the student's practical projects in radio sound production, sound design for movies and studio recordings (live music, voice overs and foleys).

The second term can also be considered as the 'ear training' term as it is in this period that the student learns to copy mixes done by the pros. The student has access to all the individual wave files of the project and has the pros reference mix to copy. Here the student also learns the art of project setups and recognizing/identifying processors and effects used in final mix.

Third Term

In the Third term the student moves up to the status of an intern and is given various projects on a daily basis, from recording to sound design. At the end of the Third Term each student has accumulated  approximately 200 to 300 hours of 'hands on' practical training.

Fourth Term

In the Fourth Term the student again moves up in status to that of 'engineer', all projects given in this period are for the student's end year show reels, projects are again assigned on a daily basis except in this case realistic industry driven time frames are given for the completion of each project. All these projects are taken as final examination projects. A further 200 to 300 hours of practical 'hands on' projects are accumulated by each student.

Theory lessons and examinations are given in all terms along with student progress reports.

Classes start at 9.30 am and all facilities of the school are available until 7.30 pm including weekends.


2010 Curriculum

Theory subjects covered

a). Physics of Sound
b). The Ear (Psychoacoustics)
b). Acoustics (How to construct studios and control rooms)
c). Sound Fields
d). dB (Power/Sound Pressure Levels)
e). Modulation
f). Waveforms
g). The Audio Spectrum
h). Equalization (Theory)
i). Microphones and Microphone Techniques
j). Loudspeakers and cabinets
k). Connectors and system interconnection.
l). Studio Tools (all dynamic processes)
m). Effects (delay, flange, phase, chorus, reverb, time stretch, pitch shifting, distortion)
n). Mixing consoles Grouping and Inline.
o). Patching and Synchronization.
p). MIDI (musical instrument digital interface).
q). Digital audio workstations (hardware and software)
r). Music theory
s). The Audio Industry.

Students are examined on a continual basis throughout the year.

Digital Audio Practical

Skills Acquired

a). Digital audio workstations, wave manipulation.
b). Digital editing.
c). Audio mastering.
d). Mixing audio waves to create effects.
e). Music mixing, application of equalization and effect units.

Subtractive Equalization Techniques

Inhouse Audio Training is the only audio school in South Africa that teaches the student how to equalize using only subtractive EQ, no additive EQ is uaed at all.

Skills Acquired

Equalization techniques for music recording , sound design , live shows, foleys, voice recording and sound effects.

 Mixing Techniques

Skills Acquired

a) Software and Hardware mixing
b
) Track layout
c) Dynamics
d) Effects
This module does not only teach you how the above work, but also shows how they are used together in real 'hands on' productions. 

Musical Instrument Digital Interface (MIDI)

Skills Acquired

a). MIDI routing and studio configuration.
b). Manipulating MIDI events.
c). Manipulating audio and MIDI.
d). Programming

Radio Sound Production (Recording and mixing)

Skills Acquired

a). Creating radio shows
b). Creating radio drama
c). Creating radio adverts


Post Production (Sound Design)

Skills Acquired

a). Mixing to picture
b). Recording voice overs
c). Foley recordings
d). Effect creation.
e). Location sound recording

In this module the student is given an edited movie and they must create, either by using a sample library or by creating their own sounds (foleys), the entire audio track to the movie.

Mastering

Skills Acquired

a). Mastering techniques for Music
b). Mastering techniques for Sound Design
c). Mastering techniques for Radio Production

Final audio mastering is a very important stage in any audio productions as it must ensure that all audio levels conform to the industry standard and that the overall tonal balance is acceptable on all audio playback systems.


Music (Practical)

Skills Acquired

a). Reading and writing basic musical score
b). Ear training and key recognition
c). Song structure, tempo and time signature recognition
d). Scoring and mixing music to picture, mood music selection and creation.

Electronic Music Production

Skills Acquired

Creating electronic music either with the use of samples or thru the use of M.I.D.I software and electronic synths (hardware and/or software).

    
 

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