Procedural Audio Training

Designing Sound


Designing Sound using Procedural Audio Techniques

What is Procedural Audio

Procedural Audio is a living sound that can be run as computer code and be changed in real time according to unpredictable events. Applications include video games, film/video (sound design and post production), animation, media and electronic music.

Procedural Audio lets you create any sound, real or imaginary, by just using basic Noise, Filters, Oscillators and Envelopes, this process is commonly called audio synthesis.

The advantages of creating audio in this manner is the ability to alter a sound you create in any way whatsoever, unlike a wave file where you are stuck with the recorded file and can only apply limited processing to it.

Procedural Audio is the next level in audio engineering and is a key skill required by all major audio/video and media companies. With only a few Audio training institutions worldwide teaching Procedural Audio, this means that individuals with these skills are few in the audio job market that's flooded with audio tech, audio production and sound engineering students that have learnt how to operate basic audio production software and only the very basic principles of sound.

This training program is ideally suited for those doing Sound Design, Post Production, Foleys, Radio and Media (Audio and Video).

Learning Procedural Audio makes you rather unique in the industry, so why be one of thousands when you can be The One in thousands.

Not only Audio

Any PC can be programmed to create sound (audio), video and graphic processes and Inhouse Audio Training teaches one of the most widely used and supported visual programming languages in the industry today, especially written for creative people to help them develop their own, audio/video and motion graphics software/applications and plugins.

Sound Controlling Video/Graphics

Sound can be used to create stunning video/graphic effects, here the video editor/producer, multi-media producer can take their skills and creations to a new level, checkout our Procedural Audio videos here.

NOTE: This training program does not require an above average IQ, nor advanced Math, all that is required is basic math and science, logic and a passion to create audio.

Something to think about.

Which audio employer will readily turn down a future employee that can not only create unique audio software for the company but also create virtually any sound, real or imaginary.


Procedural Audio

Our Procedural Audio training program is broken into two main subjects, Audio Software Development and Designing Sound (which includes Graphic Environment for Multi-Media).

1. Audio Software Development

The Audio Software Development module teaches the student how to code their own audio application, from creating or modeling specific audio equipment to designing complete audio mixers, sequencers, samplers, MIDI applications, synthesizers equalizers, dynamics, effects etc.

The above audio software development module is supported by practical coding projects where the student can either create their own audio software/applications or model analog audio equipment. Below are just a few audio coding examples that the students will learn to code.

  1. Compressors
  2. Limiters
  3. Delays
  4. Reverbs
  5. Equalizers/filters
  6. Pitch shifters
  7. Samplers
  8. Custom Synths
  9. Custom Drums
  10. MIDI Sequencers
  11. Time stretching
  12. Bit crushing
  13. Spectrascopes
  14. Spectrum Analyzers
  15. FFT analysis/processing
  16. Full audio mixing strips

2. Designing Sound

Designing Sound module teaches the student how to create sounds using synthesis, this process is called Procedural Audio (on-demand audio) and is at the forefront of audio technology today especially in the development of audio for the mobile (smartphones, tablets etc.) and audio for the gaming industries.

A recorded sound (wave file) can only be altered slightly by equalization, pitch shifting, time stretching, whereas a synthesized sound can be completely altered as each element that makes up a sound can be independently altered.

The above designing sound program includes practical sound design projects that include making :

  1. Artificial Sounds (phone Tones, Ring Tones, DTMF Tones, Alarm Generators, Police sirens, etc.)
  2. Idiophonics (Telephone bell, Bouncing, rolling, creaking, boing, etc)
  3. Nature (Fire, Bubbles, running water, water pouring, rain, electricity, thunder, wind, etc)
  4. Machines (Switches, clocks, motors, cars, fans, jet engines, helicopters, etc)
  5. Life forms (Footsteps, Insects, birds, mammals, etc)
  6. Mayhem (Guns, Explosions, rockets and rocket launchers, etc)
  7. Science Fiction (Transporter, androids, pod racers, red alerts, X wing and Tie fighters, battle cruisers, alien sounds and voices, etc)
  8. Musical Sounds (Synths, drum sounds, acoustic instrument sounds, etc)

Skills acquired: The student learns to recognize and identify all elements that make up a sound and have the ability to re-create the sound by using Procedural Audio techniques. This sound creation also extends into the imaginary where the sound designer is required to create sounds that do not exist, especially in the Sci fi movie industry and gamming industries. Here procedural audio is the best solution.

Graphic Environment for Multi-Media

This module teaches the student how to make video and motion graphic processing software such as video editors, video effect generators which can be combined with motion 2D and 3D Geo objects and particle systems all controlled and triggered with audio signals.

Subjects covered in this section are:

1. Video and Graphic rendering techniques
2. Texturing
3. Geos and Objects
4. 2D and 3D Motion
4. Lighting: World and Local Lighting
5. Particle Systems
6. Multi Screen Projections

Skills acquired: Here the student learns how to take full control over their video and graphics environment and how to create custom software applications for the processing of video and motion graphics using audio as the control source.


Who can benefit from this training program?

This training program is ideal for the post graduate audio student that has only learned traditional audio production or anyone in the audio/video industry, whether you are a Sound Designer, Studio Engineer, Radio Engineer, Video Editor/Producer, Live Sound Engineer, Electronic Music Producer or Multi-Media Producer.

Knowing Procedural Audio puts you on top of the audio/video food chain.

Checkout more of our Procedural Audio Tutorial Videos here.

NOTE: This training program is suitable for both Windows and Mac uses.


Students are required to have their own laptops.

All software used on the training program is provided to the student free of charge.

We offer both full time and part time training in Procedural Audio.

For more info on our Procedural Audio training call 082 9399 082 or use our contact link.


Inhouse Audio Training
Training SA Audio Engineers for over 25 years
(1988 - 2017)

For more info on our training programs use our contact form or call (Int)+27 82 9399 082 or local SA 082 9399 082