Full Time Training 2018

1 year Full Time 2018

1 year Full Time Audio Technology Training Program

Inhouse Audio Training 2018 full time training program offers the student both the traditional (wave based) audio training, as well as, the very latest in Procedural (Synthesis) audio training. This training program offers the most in-depth training in digital audio where the student not only learns how to operate audio hardware/software but also learns how to make their own sounds thru synthesis and develop their own unique audio/video and motion graphics software applications.

Today our academic audio training institutions are turning out hundreds of students each year all with the same basic audio training, they know the basics, learnt to operate some audio production software but seriously lack the advanced audio engineering training that the audio industry is looking for.

Our training program not only teaches the skills that the audio industry is looking for today, but also the skills they will require in the future and Inhouse Audio Training is the only training facility that can offer you this level of training in Africa.

So if you don't want to be just another one of the thousands of Audio Production graduates, who just know how to operate software and push the right buttons that are flooding the audio industry, then you should seriously take a look at our 2018 training program.

So whether you want to be in Game Sound, Radio, Post Production (Sound Design), Procedural Audio or Audio Production/Engineering, our training program will put you far ahead of the rest with very advanced digital audio knowledge and some very impressive qualifications not available thru other training institutions.

This training program is ideal for those not wanting to spend 2 to 3 years just learning academic based diploma in basic audio production.

Below is our 2018 full time curriculum.

 Traditional Audio Production Training

(1) Basic Audio/Sound Theory

Skills acquired: A complete understanding of acoustic waves and a thorough theoretical knowledge of how audio equipment works and its uses.

(2) Psycho-acoustics (Theory)

Skills acquired: Thorough understanding of how we perceive sound at different amplitudes, frequency and phase and the ability to recognize any frequency range present in a sound.

(3) Digital Audio (Theory)

Skills acquired: Thorough understanding of the digital audio process, its advantages and disadvantages. 

(4) Filters/Equalization (Theory)

Skills acquired: Filters and equalizers are the most important tools when shaping sound and this module provides the learner with all theoretical and practical knowledge to select and use the correct filters and equalizers.

(5) Digital Editing and Sound Design (Wave based Audio)

This module teaches the learner how to create sound designs for video, radio and gaming applications. This module is supported by both theory and practical training sessions.

Skill acquired: Ability to create professional sound designs for the audio industry.

(6) Game Sound (Generative)

 High-level game production requires outstanding quality audio, but quality audio is more than just a spectacular sound, it's a sound that is spectacular each time it is triggered, even unique where appropriate. It is a sound that is as efficient as possible in resource usage, and it is a sound that does not require hours of programmer time to set up complex playback behavior.

Skills acquired: This module teaches the student how to work with and use the complex software used in Game Audio Production today. Game Audio Production Software is very different from the music/audio production software commonly available and taught by all other academic audio training institutions.

(7) Analog/Digital Audio Recording, Mixing and Mastering. (Practical)

This module takes the learner thru all aspects of both analog and digital recording, mixing and mastering processes with hands on, in-studio training.

Skills acquired: The ability to record, mix, master and produce audio at a professional level. 


This Module covers full Music Theory, Techniques, including practical keyboard lessons and helps students develop their song writing skills. Student's learn, scales & keys, chord building, chord progressions, modulation, beat making, harmony (part writing), bass and melody line writing.


The electronics Module covers all basic electronic theory, principles and techniques and also teaches students to create their own electronic circuits using Spice Electronic Simulation Software.
Spice electronic software turns the student’s PC into a complete electronics breadboard without the need to buy electronic components. Once they have designed their own circuits they then create Printed Circuit boards using advanced CAD software.

We have a fully equipped electronics lab stocked with all basic electronic components, breadboards etc for those who wish to take their electronic skills further. Our student's are also taught how to program micro-controllers (Arduino, Pic and Raspberry PI) especially for audio hardware applications.

Electronics and Micro-Controllers.

1. Basic electronic theory
2. Basic electronic components
3. Reading and understanding circuit diagrams
4. Basic electronic circuit designs
5. Basic electronic circuit design simulations
6. Basic circuit board layout, design and manufacture (using CAD software)
7. Micro Controllers theory and operation
8. Programming micro controllers
9. Advanced audio hardware design

This module teaches the student basic electronics and how to interface their software to the real world using micro controllers (Arduino, Raspberry PI etc). Our electronics program uses Spice based software which enables the students to design their own hardware on the Pc where they can run the computer simulation of their electronic circuit before building the real hardware.

Skills acquired: Solid foundation in basic electronics, micro-controllers (programming and operation) and basic robotics.


Procedural Audio

Our Procedural Audio training program is broken into two main subjects, Audio Software Development and Designing Sound.

1. Audio Software Development

The Audio Software Development module teaches the student how to code their own audio application, from creating or modeling specific audio equipment to designing complete audio mixers, sequencers, samplers, MIDI applications, synthesizers equalizers, dynamics, effects etc.

The above audio software development module is supported by practical coding projects where the student can either create their own audio software/applications or model analog audio equipment. Below are just a few audio coding examples that the students will learn to code.

  1. Compressors
  2. Limiters
  3. Delays
  4. Reverbs
  5. Equalizers/filters
  6. Pitch shifters
  7. Samplers
  8. Custom Synths
  9. Custom Drums
  10. MIDI Sequencers
  11. Time stretching
  12. Bit crushing
  13. Spectrascopes
  14. Spectrum Analyzers
  15. FFT analysis/processing
  16. Full audio mixing strips

2. Designing Sound

Designing Sound module teaches the student how to create sounds using synthesis, this process is called Procedural Audio (on-demand audio) and is at the forefront of audio technology today especially in the development of audio for the mobile (smartphones, tablets etc.) and audio for the gaming industries.

A recorded sound (wave file) can only be altered slightly by equalization, pitch shifting, time stretching, whereas a synthesized sound can be completely altered as each element that makes up a sound can be independently altered.

The above designing sound program includes practical sound design projects that include making :

  1. Artificial Sounds (phone Tones, Ring Tones, DTMF Tones, Alarm Generators, Police sirens, etc.)
  2. Idiophonics (Telephone bell, Bouncing, rolling, creaking, boing, etc)
  3. Nature (Fire, Bubbles, running water, water pouring, rain, electricity, thunder, wind, etc)
  4. Machines (Switches, clocks, motors, cars, fans, jet engines, helicopters, etc)
  5. Life forms (Footsteps, Insects, birds, mammals, etc)
  6. Mayhem (Guns, Explosions, rockets and rocket launchers, etc)
  7. Science Fiction (Transporter, androids, pod racers, red alerts, X wing and Tie fighters, battle cruisers, alien sounds and voices, etc)
  8. Musical Sounds (Synths, drum sounds, acoustic instrument sounds, etc)

Skills acquired: The student learns to recognize and identify all elements that make up a sound and have the ability to re-create the sound by using Procedural Audio techniques. This sound creation also extends into the imaginary where the sound designer is required to create sounds that do not exist, especially in the Sci fi movie industry and gamming industries. Here procedural audio is the best solution.

Graphic Environment for Multi-Media

This module teaches the student how to make video and motion graphic processing software such as video editors, video effect generators which can be combined with motion 2D and 3D Geo objects and particle systems all controlled and triggered with audio signals.

Subjects covered in this section are:

1. Video and Graphic rendering techniques
2. Texturing
3. Geos and Objects
4. 2D and 3D Motion
4. Lighting: World and Local Lighting
5. Particle Systems
6. Multi Screen Projections

Skills acquired: Here the student learns how to take full control over their video and graphics environment and how to create custom software applications for the processing of video and motion graphics

Inhouse Audio Training
Training SA Audio Engineers for over 25 years
(1988 - 2016)

For more information or enrollment application forms please contact us either via our Contact Us link above or call 082-9399-082